Brett Maxwell- Producer & CEO
Brett has had a passion for making games since middle school. Brett and Lina started an organization called LegionWorksGames. They have worked on a few games under that title previously but none came to fruition. Now they are determined to make something that everyone can enjoy. He is the vision keeper and a programmer on this project. Making, in all aspects, is a passion of his, including but not limited to: games, props, woodworking, 3D modeling, and 3D printing.
Lina Claire- Technical Director
Lina has always wanted to be a game designer. Primarily focusing on programming and level design on Luft and future projects, she is excited to make interactive experiences for your enjoyment.
Miles Cowles- Art Director
Lead artist. Kemonomimi enthusiast, avid D&D player (plus DM), all around about as approachable as a mange ridden coyote.
Jacob Cline- Sound Director
Jacob first held a guitar at five years of age, and the weight of the instrument would be something his bones would remember for the rest of his life. After spending his early teenage years learning bass and drums, playing in multiple bands of varying genres, he began to dabble in recording and production. By fifteen, Jacob was writing, recording, and producing his own material. In his twenties, it became glaringly obvious what the next step was, so he hit the books and graduated Full Sail University with a Bachelors of Science in Music Production. However, there was something else Jacob first held at five- a controller. Spending his life around video games has infused in him a deep appreciation for the masterful works of Yoko Shimomura, Manami Matsumae, Nobuo Uematsu, and Jeremy Soule alike. While enrolled at Full Sail, Jacob discovered just how much fun it was to write for video games and film and the rest, as they say, is history.